
Pig Basemesh 3D Model sculpted by Yacine BRINIS (2024) Digital Arts by Yacine Brinis
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Usage: Web Licence
1091 px | ||
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1500 px |
Dimensions of the file (px) | 1091x1500 |
Use worldwide | Yes |
Use on multi- | Yes |
Use on any type of media | Yes |
Right of reselling | No |
Max number of prints | 0 (Zero) |
Products intended for sale | No |
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- 3D Modeling
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With its detailed anatomy, UVs, and clean topology, this pig basemesh is perfectly suited for animation and offers endless possibilities for customization and adaptation to various project needs. Whether you're creating educational content for science, developing immersive gaming experiences, or crafting captivating 3D scenes, this basemesh provides an excellent starting point to bring your visions to life with authenticity and precision.
Master and visionary of 3D Design:
Yacine BRINIS, Sculptor of Digital Realms with Precision and Artistry
ionate 3D Artist with over 9 years of experience in 3D Modeling, texturing, drawing, and painting. Have been practicing my skills on ZBrush for over 10 years of experience.
Artistic skills:
- Modeling and sculpting 3D models.
- Ability to paint textures.
- Ability to develop a character from initial concept to final render.
- Developed an understanding of human anatomy.
- Developed an understanding of light, shadow, contrast, and color.
- Developed understanding of PBR workflow.
- Strong background in traditional drawing.
- Detail-oriented.
Tech skills:
- Hard surface and organic surface modeling with ZBrush
- Developed an understanding of retopology
- Rendering with ZBrush and Keyshot
- developed an understanding of textures using ZBrush
Apps:
- Proficient with Windows platform.
- Working: Zbrush, Photoshop, Marvelous Designer, and Keyshot.
History
- I started Modeling for a Collectible Studio in 2017 as a Full-time 3D Artist and have completed work for them.
- In 2021, I launched my own online website and focused my work on building my brand while maintaining a select list of clients for freelance work.
Experience
- From creating stylized, Realistic, semi-realistic, DC Comic style, and cartoonish human characters to creatures, animals, and props, I am well trained to take on any sort of 2D concept and translate it to 3D, regardless of style and challenge the concept may bring with it. I am used to tight deadlines and can work at high speed if necessary.
- While working on so many different and demanding projects, I have been trained to produce mesh, textures, and shading of excellent quality for a huge spectrum of different assets and characters.
My job:
- Translation from a 2D concept idea/design to a 3D model/sculpt.
- Offering variations and ideas from the original design in order to get the best final result.
- Using Zbrush mostly, models and sculpts can be exported to any software or get them ready for 3D printing.
Thanking:
- I am always looking forward to challenging myself and bringing to my Clients and everyone I meet throughout my professional career.
- Feel free to me with any questions!
Please follow up:
- This is my portfolio. Take a look, and hope you enjoy it. Follow me back on Artstation and Sketchfab to check all the new work.
- Nationality: ALGERIA
- Date of birth : 1993
- Artistic domains: Works by professional artists,
- Groups: Contemporary Algerian Artists
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