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SuperHero Basemesh 3D Model Pose 3 sculpted by Yacine BRINIS (2024) Digital Arts by Yacine Brinis

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  1144 px  

1500 px
Dimensions of the file (px) 1144x1500
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Use on multi- Yes
Use on any type of media Yes
Right of reselling No
Max number of prints 0 (Zero)
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  • 3D Modeling
  • Dimensions Dimensions are available on request
Representation and vivid detailing:. This is a Basemesh 3D Model of a superhero, sculpted with the iconic heroic pose reminiscent of Superman, and featuring the lifelike face of Henry Cavill from the "Man of Steel" and "Batman v Superman" movies. Sculpted with attention to detail using ZBrush, this model boasts highly detailed skin textures and realistic [...]
Representation and vivid detailing:

This is a Basemesh 3D Model of a superhero, sculpted with the iconic heroic pose reminiscent of Superman, and featuring the lifelike face of Henry Cavill from the "Man of Steel" and "Batman v Superman" movies. Sculpted with attention to detail using ZBrush, this model boasts highly detailed skin textures and realistic muscle anatomy, capturing the essence of strength and power.

Perfect for a variety of creative projects, including games, films, collectibles, and more, this Basemesh offers unparalleled versatility and realism. Whether you're crafting epic battle scenes, deg captivating characters, or producing lifelike figurines, this model serves as the ultimate foundation for your artistic endeavors.

Master and visionary of 3D Design:

Yacine BRINIS, Sculptor of Digital Realms with Precision and Artistry
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ionate 3D Artist with over 9 years of experience in 3D Modeling, texturing, drawing, and painting. Have been practicing my skills on ZBrush for over 10 years of experience. Artistic skills:. - Modeling and [...]

ionate 3D Artist with over 9 years of experience in 3D Modeling, texturing, drawing, and painting. Have been practicing my skills on ZBrush for over 10 years of experience.

Artistic skills:
- Modeling and sculpting 3D models.
- Ability to paint textures.
- Ability to develop a character from initial concept to final render.
- Developed an understanding of human anatomy.
- Developed an understanding of light, shadow, contrast, and color.
- Developed understanding of PBR workflow.
- Strong background in traditional drawing.
- Detail-oriented.

Tech skills:
- Hard surface and organic surface modeling with ZBrush
- Developed an understanding of retopology
- Rendering with ZBrush and Keyshot
- developed an understanding of textures using ZBrush

Apps:
- Proficient with Windows platform.
- Working: Zbrush, Photoshop, Marvelous Designer, and Keyshot.

History
- I started Modeling for a Collectible Studio in 2017 as a Full-time 3D Artist and have completed work for them.

- In 2021, I launched my own online website and focused my work on building my brand while maintaining a select list of clients for freelance work.

Experience
- From creating stylized, Realistic, semi-realistic, DC Comic style, and cartoonish human characters to creatures, animals, and props, I am well trained to take on any sort of 2D concept and translate it to 3D, regardless of style and challenge the concept may bring with it. I am used to tight deadlines and can work at high speed if necessary.

- While working on so many different and demanding projects, I have been trained to produce mesh, textures, and shading of excellent quality for a huge spectrum of different assets and characters.

My job:
- Translation from a 2D concept idea/design to a 3D model/sculpt.
- Offering variations and ideas from the original design in order to get the best final result.
- Using Zbrush mostly, models and sculpts can be exported to any software or get them ready for 3D printing.

Thanking:
- I am always looking forward to challenging myself and bringing to my Clients and everyone I meet throughout my professional career.


- Feel free to me with any questions!

 Please follow up:
- This is my portfolio. Take a look, and hope you enjoy it. Follow me back on Artstation and Sketchfab to check all the new work.

 

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